Module Details
Module Code: |
SOFT7035 |
Title: |
Programming Mobile Devices
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Long Title:
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Programming Mobile Devices
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NFQ Level: |
Intermediate |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
4814 - Computer Software
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Module Description: |
This module covers the concepts, design strategies, tools and APIs needed to create, test and deploy applications for mobile devices that may include wearable, smartphones, tablets, TV & embedded devices. The student will also learn how to programmatically access mobile devices sensor capabilities such as GPS, accelerometer, magnetometer etc.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Design and implement the structure of a smartphone application using the operating systems life-cycle model. |
LO2 |
Create user interfaces for mobile devices, such as a smartphone, that include various user interface components, graphics and multimedia. |
LO3 |
Programatically access a mobile device's hardware sensors for example location, orientation, accelerometer, camera etc. |
LO4 |
Utilise background services in a mobile device. |
LO5 |
Design and implement applications for devices such as wearables, tablets, TV and Internet of Things (IoT). |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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Successful completion of a module such as Object Programming COMP7013. |
Indicative Content |
User Interface and Lifecycle
Standard smartphone user interface components, event model and application life cycle. Customising components. accessing multimedia, 2D drawing and drawing primitives, 3D drawing and animation.
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Sensors
Accessing mobile sensors for example accelerometer, temperature, light, camera, location and audio.
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Background services
Utilise background services including notification to the user from a such a service for example receivers, broadcasters, alarms.
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Alternative Devices
API for wearables, tablet, TV, IoT etc. Wearable user interface, life cycle and synchronisation with host device. Communications between mobile devices using for example Bluetooth, NFC. Communication with 'Internet of Things' devices.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture delivery content underpinning learning outcomes. |
Every Week |
2.00 |
2 |
Lab |
Contact |
Developing: examples & assignments. |
Every Week |
2.00 |
2 |
Independent Learning |
Non Contact |
Independent Study. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture delivery content underpinning learning outcomes. |
Every Week |
2.00 |
2 |
Lab |
Contact |
Developing: examples & assignments. |
Every Week |
2.00 |
2 |
Independent Learning |
Non Contact |
Independent Study. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Mark L. Murphy. (2017), The Busy Coder's Guide to Android Development, CommonsWare, https://commonsware.com/Android/, [ISBN: 9780981678009].
| Supplementary Book Resources |
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Paul Deitel, Harvey Deitel, Alexander Wald. (2015), Android 6 for Programmers: An App-Driven Approach, 3. Prentice Hall, [ISBN: 9780134289366].
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Paul Deitel, Harvey Deitel. (2015), Swift for Programmers, 1. Prentice Hall, [ISBN: 9780134021362].
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Jason Kneen. Appcelerator Titanium Smartphone App Development Cookbook, 2. Packt Publishing, [ISBN: 9781849697705].
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Bonnie Eisenman. (2015), Learning React Native: Building Native Mobile Apps with JavaScript, 1. O'Reilly Media, [ISBN: 9781491929001].
| This module does not have any article/paper resources |
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Other Resources |
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Website, Adroid Community. Adroid platform developer resource,
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Website, The Appcelerator Platform, web,
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Website, Apple Inc. (2016), Apple Developer Website, online,
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