Module Details
Module Code: |
DESI8001 |
Title: |
Creative Technology - Media
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Long Title:
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Creative Technology - Media
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NFQ Level: |
Intermediate |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2140 - Design Studies
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Module Description: |
This module introduces students to media design. This module is aimed at graphic design students so that they can create designs and implement concepts into motion/interactive solutions. This module gives students the opportunity to explore and challenge graphic design in motion in areas such as digital signage/advertising and interactive information design.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Design an interactive solution through the use of visual and technical research methodologies. |
LO2 |
Create a range of ideas with respect to an interactive solution |
LO3 |
Use the design process to create the iterative stages of the development of an interactive solution. |
LO4 |
Implement and present an interactive solution through exploration. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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12265 |
DESI7003 |
Creative Technology - Web |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Research & Analysis
Students will undertake analysis of interactive solutions as well as employing technical and visual research methodologies to develop skill and understanding of the visual communication in motion.
Students will review the changing landscape of graphic design as it embraces new media as a medium for communication.
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Design & Development
The emphasis on this module will encourage the development of personal skill in taking an exploratory approach, challenging the possible directions of graphic design concepts in motion.
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Implementation
Students will undertake an individual interactive graphic design project from research, ideas, and development to final outcome mainly revolving around the area of promotion e.g. digital signage, web advertising.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Class/Studio based practical |
Every Week |
3.00 |
3 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Design/Practical work |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Rebecca Gallagher, Andrea Moore Paldy. (2006), Exploring Motion Graphics (Design Exploration), CENGAGE Delmar Learning, [ISBN: ISBN-10: 1418014214, ISBN-13: 978-1418014216].
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Gavin Lucas, Michael Dorrian,. (2006), Guerrilla Advertising, [ISBN: 1856694704].
| Supplementary Book Resources |
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Jon Krasner. (2004), Motion Graphic Design and Fine Art Animation: Principles and Practice, Focal Press, [ISBN: ISBN-10: 024080482, ISBN-13: 978-0240804828].
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Stephen Pite. (2002), The Digital Designer: 101 Graphic Design Projects for Print, the Web, Multimedia, and Motion Graphics, OnWord Press, [ISBN: ISBN-10: 0766873471, ISBN-13: 978-0766873476].
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Bob Gordon, Maggie Gordon. (2005), The Complete Guide to Digital Graphic Design, Thames & Hudson Ltd, [ISBN: ISBN-10: 0500285608, ISBN-13: 978-0500285602].
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Melanie Goux, James A. Houff. (2003), On screen in time: transitions in motion graphic design for film, television and new media, RotoVision, [ISBN: 2880467004].
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Jason Fincanon. (2007), Creating Flash Advertising: From Concept to Tracking - Microsites, Video Ads and More, Focal Press, [ISBN: ISBN-10: 0240809491, ISBN-13: 978-0240809496].
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Bill Moggridge. (2007), Designing interactions, MIT Press, Cambridge, Mass., [ISBN: 0262134748].
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Matt Woolman. (2005), Type in motion 2, Thames & Hudson, London, [ISBN: 0500512434].
| This module does not have any article/paper resources |
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Other Resources |
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Website, computer arts,
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Website, Adobe,
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Website, motionographer,
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