Module Details

Module Code: SPRT6027
Title: Pedagogy of Strike&Field Games
Long Title: Pedagogy of Strike & Field Games
NFQ Level: Intermediate
Valid From: Semester 2 - 2023/24 ( January 2024 )
Duration: 1 Semester
Credits: 5
Field of Study: 8130 - Sports and Recreation
Module Delivered in: 1 programme(s)
Module Description: This Strike & Field Games module is one of the 'Games' suite of modules (in addition to 'Invasion' and 'Net' Games) on the programme. This module will be delivered through a variety of Strike & Field Games. Core thematic areas such as technical development, tactical awareness, and rules and regulations, in addition to the pedagogical development of all students, will form the basis of the module content.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Identify and select appropriate and effective tactical strategies in response to opposition offensive and defensive systems
LO2 Demonstrate accurate and appropriate skill execution and decision-making across a range of Strike & Field games in response to pressurised game contexts and challenges
LO3 Compare and contrast the role and impact of specified principles of play across a variety of Strike & Field games, from the perspectives of both attacking and defensive contexts
LO4 Apply a models-based practice in the pedagogical delivery of teaching episodes to peers in a games-based learning environment
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Sports Pedagogy in Strike & Field Games
The concept and breadth of Strike & Field games will be introduced on a generic level, while games such as Rounders and Cricket will be explored. A distinction between Strike & Field games and other games will be made. The defining differences between 'Invasion Games' and 'Strike & Field Games' will be discussed, focusing on the inherent basis for the categorisation of such games i.e. just because there is striking and field in the game of Hurling, this does not infer that Hurling is a Strike & Field game, rather than an Invasion game. Pedagogical strategies will be explored and developed to foster effective and appropriate delivery of the related technical, tactical, and regulatory aspects of each game in a post-primary school setting. Formative assessment, feedback and the critical role of reflective practice (before and after class) is embedded into this practical experience on a weekly basis to support the learning process.
The Role of Curriculum Models in Strike & Field Games
Introduction to Curriculum Models and how they reflect a specific philosophy with regard to what is most important in a specific strand of the physical education curriculum. For the Strike & Field games component of this module, a specific emphasis is placed on appropriate curriculum models such as the Contemporary Issues in Physical Activity curriculum model, which encourages learners to critically reflect on their own and others’ experiences in physical activity and sport. Other relevant curriculum models will also be explored (for example TGfU may be used in Hurling/Camogie and/or Hockey).
The Role of Reflective Analysis in Sports Pedagogy
The ability to reflect critically on one's performance, and that of one's peers, either on the same team or in opposition, plays a significant role in this module, both from the tactical awareness and skill development perspectives. Peer analysis and feedback will form a core component of every class where the observation-analysis-feedback loop will be developed on an individual and collective basis.
The Role of Irish Culture & History in Strike & Field Games
Rounders and it's place in Irish culture and history, as one of our national games. Contrast this with Cricket and its history and introduction to the island of Ireland. The current presence and status of both games in Irish society. Geographical distribution of the growth of both games over time. Cricket as an immersive, inclusive experience in the context of sport, and inclusive sport in particular, into the future.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Project % of Total Mark 50
Timing Week 7 Learning Outcomes 1,3
Assessment Description
For this project, students will develop a portfolio that supports the delivery of a strike and field unit of work to pupils.
Assessment Type Practical/Skills Evaluation % of Total Mark 50
Timing Week 13 Learning Outcomes 2,4
Assessment Description
Students will plan for and deliver a series of strike and field lessons.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Class based instruction Every Week 1.00 1
Tutorial Contact Group Discussion, Lesson Planning & Reflection. Every Week 1.00 1
Lab Contact Practical classes in the Strike & Field Games domain, supported by theoretical applications and reflective practice tasks embedded where appropriate. Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Independent Study and Sports-Specfic Practice Every Week 3.00 3
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Class-based Instruction. Every Week 1.00 1
Tutorial Contact Group Discussion, Lesson Planning & Reflection. Every Week 1.00 1
Lab Contact Practical classes in the Strike & Field Games domain, supported by theoretical applications and reflective practice tasks embedded where appropriate. Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Independent Study and Sports-Specfic Practice Every Week 3.00 3
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Cassidy, T., Jones, R.L. & Potrac, P.. (2015), Understanding Sports Coaching: The Social, Cultural and Pedagogical Foundations of Coaching Practice, 3rd. Routledge, London, [ISBN: 0415857473].
  • Griffin, L.L., Mitchell, S.A. & Oslin, J.L.. (2013), Teaching sports concepts and skills: a tactical games approach for ages 7 to 18, Human Kinetics, Champaign, IL, [ISBN: 1450411223].
Supplementary Book Resources
  • Almond, L. (Ed.). (1989), The Place of Physical Education in Schools, Kogan Page, London, [ISBN: 1850916926].
This module does not have any article/paper resources
Other Resources
 
Module Delivered in
Programme Code Programme Semester Delivery
CR_BCSSP_8 Bachelor of Science (Honours) in Coaching Science and Sports Pedagogy 4 Mandatory