Module Details

Module Code: MMED9035
Title: UX and SD MA Project
Long Title: UX and SD MA Project
NFQ Level: Expert
Valid From: Semester 1 - 2023/24 ( September 2023 )
Duration: 1 Semester
Credits: 30
Field of Study: 2130 - Multimedia
Module Delivered in: 1 programme(s)
Module Description: The aim of this module is to support learners in contributing to the development of UX or Service Design as a practice and a discipline while also helping learners develop integrative learning and critical reflection as they bring together a range of concepts, theories, frameworks, technologies and practices within a design setting.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Demonstrate an iterative design approach to solving a user experience or service design problem through the application of appropriate research methods, design principles and usability testing methods
LO2 Initiate and manage a user experience design project from start to finish, establishing and maintaining appropriate roles with respect to advisors, clients, users and other stakeholders, including an awareness of any relevant ethical or legal issues
LO3 Demonstrate awareness of new application areas and advanced technologies
LO4 Implement design research methodologies and techniques in the design, development, prototyping and evaluation of digital products or services
LO5 Reflect and refine iteratively the design and development process relative to project objectives based on strength and weakness analysis metrics
LO6 Synthesise key issues in the project design and development phases and key project outcomes and findings into a presentation a conference-level publication.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Content
Prior to taking this module, the student will have developed a detailed design proposal which will be further developed, investigated and implemented as part this module. Considerable latitude, will be given to the student in the choice of subject material and medium for the project, thereby allowing assessment of selectivity and creativity.
User-Centred and Participative Design
Definitions and frameworks of HCI/usability/user experience; user / design heuristics for interactive applications; traditional usability methods and metrics; accessibility and universal design; Usability/UX and learning.
Instructional and interaction design
Principles and practices with regard to information, graphic, and interaction design (e.g. balance, sequencing, scale, composition etc). Joining instructional design to same
Qualitative and Quantitative Research
Qualitative, quantitative and mixed methodologies will be used to gather data throughout the project. The analysis of this data will be used to test and validate the outcomes of various stages, from the initial design up to and including the production of a digital product or service.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Presentation % of Total Mark 20
Timing Week 6 Learning Outcomes 1,2
Assessment Description
A presentation on work to date, objectives reached, timelines, work plan refinement, risks, etc. Audience to include staff, peers, 15 mins plus questions
Assessment Type Critique % of Total Mark 45
Timing Sem End Learning Outcomes 1,2,3,4,5,6
Assessment Description
Project work is demonstrated to internal, external examiners, peers. Evaluation is based on learner application over the semester, effectiveness of the project outcomes and quality of the demonstration, which will include the final artefact as well as any supplementary material such as logbooks sketch pads etc that document the design process throughout
Assessment Type Written Report % of Total Mark 35
Timing Sem End Learning Outcomes 1,2,3,4,5,6
Assessment Description
10-page conference pictorial submission outlining the topic, design problem and methodology, project, findings and plan.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecturer-Supervised Learning (Contact) Contact Weekly meeting with project supervisor. Every Week 1.00 1
Independent & Directed Learning (Non-contact) Non Contact Support research for project Every Week 41.00 41
Total Hours 42.00
Total Weekly Learner Workload 42.00
Total Weekly Contact Hours 1.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecturer-Supervised Learning (Contact) Contact Weekly meeting with project supervisor. Every Week 1.00 1
Independent & Directed Learning (Non-contact) Non Contact Support research for project Every Week 41.00 41
Total Hours 42.00
Total Weekly Learner Workload 42.00
Total Weekly Contact Hours 1.00
 
Module Resources
Recommended Book Resources
  • Gina Wisker. (2007), The Postgraduate Research Handbook: Succeed with your MA, MPhil, EdD and PhD, Palgrave Research Skills, [ISBN: 0230521304].
  • Martin Brett Davies. (2014), Doing a Successful Research Project: Using Qualitative or Quantitative Methods, [ISBN: 1137306424].
Supplementary Book Resources
  • John W. Creswell, J. David Creswell. (2018), Research Design: Qualitative, Quantitative, and Mixed Methods Approaches, [ISBN: 1506386768].
  • Bell, J. & Waters, S.. (2014), Doing your Research Project: A Guide for First-Time Researchers, 6th. [ISBN: 0335235824].
  • Kim Goodwin. (2009), Designing for the Digital Age: How to Create Human-Centered Products and Services, [ISBN: 9780470229101].
  • Russ Unger and Carolyn Chandler. (2009), A Project Guide to UX Design: For User Experience Designers in the Field or in the Making, Peachpit Press, [ISBN: 9780321607379].
This module does not have any article/paper resources
Other Resources
  • Example Pictorial, Elzelinde Van Doleweerd, and Miguel Bruns Alonso. (2023), The Creation of a Holistic Interactive DiningExperience with Shape-Changing Food Materials at Restaurant Alchemist.,
  • Example Pictorial, Mafalda Gamboa, Sara Ljungblad, and Miriam Sturdee. (2023), Conversational Composites: A Method for Illustration Layering.,
  • Example Pictorial, Yi Ling (Ellie) Tai, Jason Ng, Nandini Pasumarthy, Deepti Aggarwal, and Rohit Ashok Khot.. (2023), Rethinking Domestic Food Consumption through a Multi-modal Open Pantry.,
  • Example Pictorial, Mélodie Jacob, Ida Damen, and Carine Lallemand. (2023), Exploring the Embodied Experience of Walking Meetings through Bodystorming – Implications for Design.,
  • Example Pictorial, Daniel Gagnon-King, Lee Jones, and Sara Nabil.. (2023), INTERACTIVE STAINED-GLASS: Exploring a new design space of traditional hybrid crafts for novel fabrication methods.,
  • Example Pictorial, Mafalda Gamboa. (2023), My Body, My Baby, and Everything Else: An Autoethnographic Illustrated Portfolio of Intra-Actions in Pregnancy and Childbirth.,
  • Example Pictorial, Sofía Guridi, Emmi Pouta, Ari Hokkanen, and Aayush Jaiswal.. (2023), LIGHT TISSUE: Development of cellulose-based optical textile sensors.,
  • Example Pictorial, Jacob Buur, Mary Karyda, Mette Gislev Kjærsgaard, Jessica Sorenson, Ay?e Özge A?ça, and Michela Antonelli. (2023), A Collection of Tangible Theory Instruments for Design Anthropology..
 
Module Delivered in
Programme Code Programme Semester Delivery
CR_HUXSE_9 Master of Arts in User Experience and Service Design 3 Mandatory