Module Details
Module Code: |
MMED9035 |
Title: |
UX and SD MA Project
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Long Title:
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UX and SD MA Project
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NFQ Level: |
Expert |
Valid From: |
Semester 1 - 2023/24 ( September 2023 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
The aim of this module is to support learners in contributing to the development of UX or Service Design as a practice and a discipline while also helping learners develop integrative learning and critical reflection as they bring together a range of concepts, theories, frameworks, technologies and practices within a design setting.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Demonstrate an iterative design approach to solving a user experience or service design problem through the application of appropriate research methods,
design principles and usability testing methods |
LO2 |
Initiate and manage a user experience design project from start to finish, establishing and maintaining appropriate roles with respect to advisors, clients, users and other
stakeholders, including an awareness of any relevant ethical or legal issues |
LO3 |
Demonstrate awareness of new application areas and advanced technologies |
LO4 |
Implement design research methodologies and techniques in the design, development, prototyping and evaluation of digital products or services |
LO5 |
Reflect and refine iteratively the design and development process relative to project objectives based on strength and weakness analysis metrics |
LO6 |
Synthesise key issues in the project design and development phases and key project outcomes and findings into a presentation a conference-level publication. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Content
Prior to taking this module, the student will have developed a detailed design proposal which will be further developed, investigated and implemented as part this module. Considerable latitude, will be given to the student in the choice of subject material and medium for the project, thereby allowing assessment of selectivity and creativity.
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User-Centred and Participative Design
Definitions and frameworks of HCI/usability/user experience; user / design heuristics for interactive applications; traditional usability methods and metrics; accessibility and universal design; Usability/UX and learning.
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Instructional and interaction design
Principles and practices with regard to information, graphic, and interaction design (e.g. balance,
sequencing, scale, composition etc). Joining instructional design to same
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Qualitative and Quantitative Research
Qualitative, quantitative and mixed methodologies will be used to gather data throughout the project. The analysis of this data will be used to test and validate the outcomes of various stages, from the initial design up to and including the production of a digital product or service.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecturer-Supervised Learning (Contact) |
Contact |
Weekly meeting with project supervisor. |
Every Week |
1.00 |
1 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Support research for project |
Every Week |
41.00 |
41 |
Total Hours |
42.00 |
Total Weekly Learner Workload |
42.00 |
Total Weekly Contact Hours |
1.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecturer-Supervised Learning (Contact) |
Contact |
Weekly meeting with project supervisor. |
Every Week |
1.00 |
1 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Support research for project |
Every Week |
41.00 |
41 |
Total Hours |
42.00 |
Total Weekly Learner Workload |
42.00 |
Total Weekly Contact Hours |
1.00 |
Module Resources
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Recommended Book Resources |
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Gina Wisker. (2007), The Postgraduate Research Handbook: Succeed with your MA, MPhil, EdD and PhD, Palgrave Research Skills, [ISBN: 0230521304].
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Martin Brett Davies. (2014), Doing a Successful Research Project: Using Qualitative or Quantitative Methods, [ISBN: 1137306424].
| Supplementary Book Resources |
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John W. Creswell, J. David Creswell. (2018), Research Design: Qualitative, Quantitative, and Mixed Methods Approaches, [ISBN: 1506386768].
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Bell, J. & Waters, S.. (2014), Doing your Research Project: A Guide for First-Time Researchers, 6th. [ISBN: 0335235824].
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Kim Goodwin. (2009), Designing for the Digital Age: How to Create Human-Centered Products and Services, [ISBN: 9780470229101].
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Russ Unger and Carolyn Chandler. (2009), A Project Guide to UX Design: For User Experience Designers in the Field or in the Making, Peachpit Press, [ISBN: 9780321607379].
| This module does not have any article/paper resources |
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Other Resources |
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Example Pictorial, Elzelinde Van Doleweerd, and Miguel
Bruns Alonso. (2023), The Creation of a Holistic Interactive
DiningExperience with Shape-Changing
Food Materials at Restaurant Alchemist.,
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Example Pictorial, Mafalda Gamboa, Sara Ljungblad, and
Miriam Sturdee. (2023), Conversational Composites: A Method for
Illustration Layering.,
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Example Pictorial, Yi Ling (Ellie) Tai, Jason Ng, Nandini
Pasumarthy, Deepti Aggarwal, and Rohit
Ashok Khot.. (2023), Rethinking Domestic Food Consumption
through a Multi-modal Open Pantry.,
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Example Pictorial, Mélodie Jacob, Ida Damen, and Carine
Lallemand. (2023), Exploring the Embodied Experience of
Walking Meetings through Bodystorming –
Implications for Design.,
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Example Pictorial, Daniel Gagnon-King, Lee Jones, and Sara
Nabil.. (2023), INTERACTIVE STAINED-GLASS: Exploring a
new design space of traditional hybrid
crafts for novel fabrication methods.,
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Example Pictorial, Mafalda Gamboa. (2023), My Body, My Baby, and Everything Else:
An Autoethnographic Illustrated
Portfolio of Intra-Actions in Pregnancy
and Childbirth.,
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Example Pictorial, Sofía Guridi, Emmi Pouta, Ari Hokkanen,
and Aayush Jaiswal.. (2023), LIGHT TISSUE: Development of
cellulose-based optical textile sensors.,
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Example Pictorial, Jacob Buur, Mary Karyda, Mette Gislev
Kjærsgaard, Jessica Sorenson, Ay?e Özge
A?ça, and Michela Antonelli. (2023), A Collection of Tangible Theory
Instruments for Design Anthropology..
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