Module Details

Module Code: MMED9028
Title: Design Project Management
Long Title: Design Project Management
NFQ Level: Expert
Valid From: Semester 1 - 2023/24 ( September 2023 )
Duration: 1 Semester
Credits: 5
Field of Study: 2140 - Design Studies
Module Delivered in: 2 programme(s)
Module Description: This module will equip the learners with the tools and techniques necessary to manage UX or Service design projects. The learner will be able to apply modern project management techniques to manage design projects in in-person and digital environments.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Create a design project plan based on agile project management principles
LO2 Appraise a design project specification
LO3 Develop a design project plan
LO4 Evaluate the role of team members in a design project
LO5 Create risk management and governance documentation
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Principles of design project management
Design projects. Agile vs waterfall project management, stakeholders, UX teams, project management lifecycle, project management stages, productivity software, project & time management software.
Design project specifications
Defining the problem, analysing the brief, the target audience, functional requirements, non-functional requirements, aesthetic aspects, recommendations, and prohibitions. Scope management. Scheduling research and design activities. Creating budget plans.
Project planning
Overview of project specs, UML, statement of work - client & consumer objectives, Kanban and product backlogs, client involvement, the work breakdown structure, tasks, and skills analysis, estimating activity, project time. Project scope and phases: planning, sprints, handover, customer acceptance, retrospective.
Team member roles
Design project team roles, interdependence and integration of the project team, team productivity software, UX roles, roles specific tasks and deliverables, managing stakeholders or clients.
Risk management and governance
Conducting risk assessments. Defining roles and responsibilities, implementing risk management processes and procedures, communications and transparency, culture of collaboration, risk management templates and tools, and communication with stakeholders.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Project % of Total Mark 30
Timing Week 3 Learning Outcomes 1,2,3,4,5
Assessment Description
Development of a design project plan based on a design project specification. Project plan to include a project roadmap, stakeholder map, plan for team-member time-tracking and overview of risk and governance.
Assessment Type Project % of Total Mark 70
Timing Sem End Learning Outcomes 1,2,3,4,5
Assessment Description
Implementation of the project plan. The learner will submit documentation providing evidence of work completed. Documentation will include an updated project roadmap, report on team member time-tracking, review of risk and governance, and project debrief.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Class based instruction Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Reading, assessment preparation Every Week 5.00 5
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 2.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Class based instruction Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Reading, assessment preparation Every Week 5.00 5
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 2.00
 
Module Resources
Recommended Book Resources
  • Henry O'Brien. (2014), Agile: Agile Project Management, A QuickStart Beginners 's Guide To Mastering Agile Project Management, [ISBN: 1517481856].
  • Elaine England, Andy Finney. (2007), Managing interactive media, Addison Wesley Harlow, England, [ISBN: 9780321436931].
Supplementary Book Resources
  • Timothy Kloppenborg. (2015), Contemporary Project Management, 3rd. Cengage, [ISBN: 9781285433356].
  • Project Management Institute. (2013), A Guide to the Project Management Body of Knowledge, 5th. Project Management Institute, [ISBN: 9781935589679].
  • Harold Kerzner. (2013), Project Management: A Systems Approach to Planning, Scheduling, and Controlling, 11th. Wiley, [ISBN: 0-471-74187-6].
  • Teresa S. Stover. (2010), Microsoft Project 2010 Inside-Out, Microsoft Press, [ISBN: 1119467470].
  • Michael Lewrick, Patrick Link, Larry Leifer. (2018), The Design Thinking Playbook, Wiley, [ISBN: 1119467470].
  • Jesmond Allen, James Chudley. (2012), Smashing UX Design: Foundations for Designing Online User Experiences, John Wiley & Sons, [ISBN: 0470666854].
  • Rex Hartson, Pardha S. Pyla,. (2019), The UX Book: Agile UX Design for a Quality User Experience, Morgan Kaufmann, [ISBN: 0128053429].
  • Mike Cohn. (2004), User Stories Applied: For Software Development, Pearson Education, [ISBN: 9780321205681].
  • Ross Unger and Carolyn Chandler. (2009), A Project Guide to UX Design: For User Experience Designers in the Field or in the Making, Peachpit Press, [ISBN: 9780321607379].
This module does not have any article/paper resources
Other Resources
 
Module Delivered in
Programme Code Programme Semester Delivery
CR_HUXSE_9 Master of Arts in User Experience and Service Design 1 Mandatory
CR_HUXSR_9 Master of Science in User Experience and Service Design 1 Mandatory