Module Details
Module Code: |
SPRT6017 |
Title: |
IT for the Leisure Industry
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Long Title:
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IT for the Leisure Industry
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2022/23 ( September 2022 ) |
Field of Study: |
8130 - Sports and Recreation
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Module Description: |
This module introduces students to various aspects of technology used for the assessment and development of performance in sport, with a particular emphasis on creative technology and innovative solutions. The module will also engage students in a design-thinking project, focusing on the development of creative and innovative solutions to real-world technology in sport.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Utilise the Microsoft Office suite to a proficient level for work in, and support of, the sport and leisure sector. |
LO2 |
Identify and explore the use of existing and creative technological innovations and solutions in the sports industry. |
LO3 |
Compare and contrast various technological platforms and software packages to inform evaluation and development of sport performance. |
LO4 |
Apply a design thinking approach to creative and innovative technology solutions for assessment and development in the sport and leisure industry. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Computer Applications
Proficiency in Microsoft Office suite of Word, Excel, PowerPoint, Publisher and Outlook.
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Data Collection and Transmission
Capacity to manage sport performance data based on the advance and availability of both hardware and software technologies. Covering electronic performance and tracking systems, data acquisition and real-time feedback.
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Sport Technology
Exploration of the use of technology within sport, and how professional sport teams engage in the use of electronic performance and tracking systems. A structured examination of
these technologies will be conducted and how they are used in a team sport setting.
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Innovative Technology
Provide an overview of novel sports innovation, technology and research, and design projects. Assessing the trends and application of technology for health and wellbeing in athletes and the general public.
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Design Thinking
Design Thinking is a structured methodology for developing solutions that meet the needs of the user. It is a mindset that combines creative and analytical thinking, with the purpose of creating a better world through human-centred design. The iterative process has a 5-step model; empathy, define, ideate, prototype, test.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture-based theory class |
Every Week |
1.00 |
1 |
Lab |
Contact |
Practical application of computer programmes and software. |
Every Week |
2.00 |
2 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Self-directed learning and practice of computer programmes. |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture-based theory class |
Every Week |
1.00 |
1 |
Lab |
Contact |
Practical application of computer programmes and software. |
Every Week |
2.00 |
2 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Self-directed learning and practice of computer programmes. |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
Module Resources
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Recommended Book Resources |
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Daniel A. James & Nicola Petrone. (2016), Sensors and Wearable Technologies in Sport, Springer, [ISBN: 9789811009914].
| Supplementary Book Resources |
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José Pino-Ortega & Markel Rico-González. (2021), The Use of Applied Technology in Team Sport, Routledge, [ISBN: 9780367742980].
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Robert Kelly. (2020), Collaborative Creativity: Educating for Creative Development, Innovation and Entrepreneurship, Brush Education Inc., [ISBN: 9781550598377].
| Recommended Article/Paper Resources |
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A. Scheer, C. Noweski, C. Meinel. (2012), Transforming constructivist learning
into action: Design thinking in
education, Design and Technology Education.
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Renshaw, Davids, Araujo, Luca, Roberts,
Newcombe & Franks. (2018), Evaluating Weaknesses of
"Perceptual-Cognitive
Training" and "Brain
Training" Methods in Sport: An
Ecological Dynamics Critique, Frontiers in Psychology.
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Hadlow, Panchuk, Mann, Portus, &
Abernethy. (2018), Modified perceptual training in sport: A
new classification framework, Journal of Science and Medicine in Sport.
| Other Resources |
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website, Sport Techie - Sport Business Journal,
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website, David Price OBE. The Power of Us - How we Connect, Act,
and Innovate Together,
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