Module Details

Module Code: SOFT8009
Title: Game Development
Long Title: Game Development
NFQ Level: Advanced
Valid From: Semester 1 - 2018/19 ( September 2018 )
Duration: 1 Semester
Credits: 5
Field of Study: 4814 - Computer Software
Module Delivered in: 3 programme(s)
Module Description: This module equips students with the skills and knowledge required to critically analyse computer games and to design and build small-scale 2D and / or 3D multi-platform computer games. The module covers game mechanics, game engines, the history of games, the design of games, and how games can achieve commercial, social, political and pedagogical aims.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Critically analyse a computer game's genre, mechanics, aesthetics, level and story design, and its place in the evolution of computer games.
LO2 Discuss how game mechanics can help achieve commercial, social, political and pedagogical aims.
LO3 Explain how mathematics, physics and artificial intelligence can be applied to create a realistic game environment.
LO4 Design a computer game, incorporating story and level design.
LO5 Develop a 2D or 3D game using a game development engine.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Object Oriented Programming 2
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Introduction
The evolution of games from ancient times to the digital era; A history of electronic games including arcade, mainframe, consoles, home computers, PCs, mobile, and virtual reality; The economics of the video games industry; Game Based Learning; Persuasive games; Gamification.
Game Design
Game genres; Game mechanics; Aesthetics; Storytelling and narrative; Level design; Character development; Choosing from single-player, co-operative, multiplayer and massively-multiplayer online gameplay (MMOG).
Game Development Cycle
The production cycle; The polyskilled production team; Integration of multimedia into games, including audio, 3D assets and animation.
Game Implementation
Development of 2D and 3D games using leading game engines / IDEs, such as Unreal, Unity, CryEngine and GameMaker; Contrasting game engines / IDEs with bespoke game engine development; Application of mathematics and physics; Artificial intelligence in games; Algorithms, design patterns and data structures pertinent to games engines; Graphics rendering.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Essay % of Total Mark 40
Timing Week 7 Learning Outcomes 1,2,3
Assessment Description
An essay on a game studies topic or deep analysis of a game, with a brief in-class presentation.
Assessment Type Project % of Total Mark 60
Timing Sem End Learning Outcomes 4,5
Assessment Description
A computer game design and implementation using a leading game development engine. Can be individual or group-based (with significant self and peer assessment).
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lectures on theory related to game studies and game design and development Every Week 2.00 2
Lab Contact Tutorials and supervised project work using a game development engine Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Independent research plus reading assigned book chapters / articles, viewing recommended videos, playing assigned video games Every Week 3.00 3
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lectures on theory related to game studies and game design and development Every Week 2.00 2
Lab Contact Tutorials and supervised project work using a game development engine Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Independent research plus reading assigned book chapters / articles, viewing recommended videos, playing assigned video games Every Week 3.00 3
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Egenfeldt-Nielsen et al. (2016), Understanding Video Games : The Essential Introduction, 3rd. Routledge, [ISBN: 9781138849822].
  • Rogers, S.. (2014), Level Up! The Guide to Great Video Game Design, 2nd. Wiley, [ISBN: 978111887716].
Supplementary Book Resources
  • Gregory, J.. (2014), Game Engine Architecture, 2nd. A K Peters/CRC Press, [ISBN: 978146656001].
  • Ian Bogost. (2010), Persuasive Games : The Expressive Power of Videogames, MIT Press, Cambridge, Mass., [ISBN: 9780262514880].
  • Angelides, M.C. and Agius H.. (2014), Handbook of Digital Games, John Wiley & Sons, Incorporated, [ISBN: 9781118328033].
This module does not have any article/paper resources
Other Resources
 
Module Delivered in
Programme Code Programme Semester Delivery
CR_KSDEV_8 Bachelor of Science (Honours) in Software Development 7 Elective
CR_KDNET_8 Bachelor of Science (Honours) in Computer Systems 7 Elective
CR_KWEBD_8 Bachelor of Science (Honours) in Web Development 7 Elective