Module Details
Module Code: |
SOFT7007 |
Title: |
Requirements Engineering
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Long Title:
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Requirements Engineering
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NFQ Level: |
Intermediate |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
4814 - Computer Software
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Module Description: |
Engineering requirements for software systems has been perceived as one of the key steps in a successful software development endeavor, since the early days of software engineering.The ultimate goal of requirements engineering is in fact to facilitate a common view and a shared understanding among all parties involved in the development effort. This module introduces a student to the application of techniques, methodologies and available tool support to requirements engineering(RE).
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
# |
Learning Outcome Description |
LO1 |
Describe how best known methods in traditional requirements processes can apply to Agile methods. |
LO2 |
Differentiate between functional and non-functional requirements. |
LO3 |
Apply elicitation techniques to gather requirements from a customer and communicate these using agile approaches. |
LO4 |
Develop requirements using an iterative and agile approach using an appropriate tool. |
LO5 |
Create and maintain a product backlog by prioritizing requirements and product features that are most important to fulfill the business objectives of the customer. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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12786 |
SOFT7007 |
Requirements Engineering |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Introduction
What is Requirements Engineering. Why is it important in the Systems development.
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Agile and Traditional Requirements Engineering.
Comparison between the traditional and Agile approaches to Requirements Engineering
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Classification of software requirements
Functional and non-functional requirements.
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Requirements elicitation techniques.
The challenge of requirements elicitation, interviewing,contextual inquiry, brainstorming and idea reduction, story boarding.
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Communicating Requirements.
Use Cases, Scenarios, User Stories, Rules for creating good stories. Use of INVEST model to specify the quality of a User Story. Epic Stories.
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Requirements validation
Reviews,prototyping ,Usage scenario testing, why-because analysis
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Agile Requirements Engineering artifacts
Product Vision, Business rules, Glossary, User Story , Story Card, Storyboard Task, Persona.
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Managing change.
Why requirements change. How change is handled in an Agile environment.
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Requirements management tools.
Overview of CASE tools applicable for use in requirements engineering.
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Requirements Prioritization
How to prioritize requirements so that the most important customer needs are delivered first. Assigning a story to a Sprint.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Presentation of indicative content. |
Every Week |
2.00 |
2 |
Lab |
Contact |
Students will create suitable models to capture requirements. |
Every Week |
2.00 |
2 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Reading, writing and study. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Presentation of indicative content |
Every Week |
2.00 |
2 |
Lab |
Contact |
Students will create suitable models to capture requirements |
Every Week |
2.00 |
2 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Reading,writing and study. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Suzanne Robertson, James Robertson. (2012), Mastering the Requirements Process: Getting Requirements Right, 3. Addison-Wesley Professional, [ISBN: 9780321815743].
| Supplementary Book Resources |
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Karl Wiegers,Joy Beatty. (2013), Software Requirements, 3. Microsoft Press, [ISBN: 9780735679665].
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Dean Leffingwell. (2011), Agile Software Requirements: Lean Requirements Practices for Teams, Programs, and the Enterprise, Addison-Wesley Professional, [ISBN: 9780321635846].
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Jeff Patton. (2014), User Story Mapping Discover the Whole Story, Build the Right Product, O'Reilly Media, [ISBN: 9781491904909].
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Mike Cohen. (2004), User Stories Applied: For Agile Software Development, Addison-Wesley Professional, [ISBN: 9780321205681].
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Alistair Cockburn. (2000), Writing effective use cases, Addison-Wesley Professional, [ISBN: 9780201702255].
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Ian Alexander ,Ljerka Beus-Dukic. (2009), Discovering Requirements: How to Specify Products and Services, Wiley, [ISBN: 9780470712405].
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Gojko Adzic , David Evans. (2014), Fifty Quick Ideas To Improve Your User Stories, Neuri Consulting LLP, [ISBN: 9780993088100].
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Venkadesh Narayanan. (2015), Mastering User Stories, CreateSpace Independent Publishing Platform, [ISBN: 9781519429971].
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Jefferson Hanley. (2015), Scrum - User Stories: How to Leverage User Stories For Better Requirements, CreateSpace Independent Publishing, [ISBN: 9781512368031].
| This module does not have any article/paper resources |
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Other Resources |
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Website, User Stories,
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Website, Home Page of International Requirements
Engineering Conference,
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Website, Alistair Cockburn,
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