Module Details
Module Code: |
SOFT6018 |
Title: |
Programming Fundamentals
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Long Title:
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Programming Fundamentals
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
4814 - Computer Software
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Module Description: |
Computer programming involves instructing the computer to perform a certain task. It achieves this by writing software (computer programs) that defines instructions presented as source code. These instructions manipulate different types of objects and involves describing processes, procedures and algorithms. In this module students will be introduced for the first time to computer programming. As part of this module the fundamental programming concepts and constructs in a high-level programming language will be presented.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
# |
Learning Outcome Description |
LO1 |
Determine the outcome of programs, written in a high-level programming language, that utilise basic programming concepts and constructs. |
LO2 |
Implement solutions to programming tasks by identifying necessary variables and constants and choosing appropriate data types for these variables and constants. |
LO3 |
Choose appropriate sequential, conditional and iterative constructs for a given task. |
LO4 |
Implement solutions to programming tasks that require files. |
LO5 |
Test and debug programs developed. |
LO6 |
Document code using best practices and conventions. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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12700 |
SOFT6018 |
Programming Fundamentals |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Fundamental Programming Concepts
Students will learn the fundamental programming concepts that apply to modern programming languages: data types, variables, constants, operators, expressions, input and output using keyboard and screen. Control structures - conditional control (if, else, if then), iterative control (loop and exit statements), sequential control and selection statements.
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Documentation of Code
Students will be encouraged to document their code at all stages and to employ appropriate layout and use standard naming conventions to aid the readability of their code.
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Testing and Debugging
Test plans will be designed during the design stage to ensure that the defined problem is understood and that the student's subsequent code solves the defined problem.
Students will learn how to use an appropriate development environment to identify and eliminate syntax and logical errors.
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Files
This section shall include, but is not be limited to, writing to and reading from text files, reading up to the end of the file, and storing data in appropriate constructs for processing.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Introduce programming concepts. |
Every Week |
2.00 |
2 |
Lab |
Contact |
Design, code, test and debug solutions to defined problems. |
Every Week |
3.00 |
3 |
Independent Learning |
Non Contact |
Practise coding. |
Every Week |
2.00 |
2 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
5.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Introduce programming concepts. |
Every Week |
1.00 |
1 |
Lab |
Contact |
Design, code, test and debug solutions to defined problems. |
Every Week |
3.00 |
3 |
Independent Learning |
Non Contact |
Practise coding. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Tony Gaddis. (2014), Starting out with Python, Global Edition, 3. Pearson, [ISBN: 9781292065502].
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Tony Gaddis. (2015), Starting out with Java: From Control Structures through Objects, 6. Pearson, [ISBN: 9781292110653].
| This module does not have any article/paper resources |
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Other Resources |
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Website, Style Guide for Python Code,
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Website, Python IDE,
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Website, Eclipse IDE,
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Website, Java IDE,
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Website, YouTube video tutorials for a variety of
programming languages,
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Website, Python Language Reference,
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Website, Java JDK,
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