Module Details
Module Code: |
MMED6001 |
Title: |
Animation Principles
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Long Title:
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Animation Principles
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
This module acknowledges the importance of temporal and spatial pixel-manipulation within digital media. It develops the student’s technical and conceptual skills in animation and enables them to master virtual image processing using relevant industrial standard tools and techniques. The students acquire a fundamental understanding of the vocabulary of movement. They know about the basic techniques of working on a frame by frame basis in digital media. Based on the knowledge of animation history as well as the principles of animation they recognize animation as a form of audiovisual expression suitable for all media formats. They are capable of developing platform-independent production concepts for time-based graphic design products, animated linear and non-linear stories, digital simulations and virtual worlds.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Describe the principles of animation; |
LO2 |
Recognise and describe different methodologies, genres, platforms, and design issues in the field of animation; |
LO3 |
Analyse and identify good practice in existing animation works especially in terms of narrative structure, characters, environments and visual language; |
LO4 |
Describe the creative and technical processes involved in the development of an animation product from concept to completion; |
LO5 |
Apply appropriate principles and practice in the creation of a short animation sequence; |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Lecture
The lecture covers the traditional principles of animation in order to convey an understanding of the role of animation in the whole area of digital and virtual media. Students learn about the characteristics of animation and the related specific approaches in concept-making, visual languages and production techniques which qualifies them to take part in any type of production within digital media. Fundamental explanation will be given on issues like: storyboarding, developing a character, achieving personality by movement, creating visual effects, compositing different type of media.
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Practical
In short exercises the students will deepen their knowledge of the history of animation, genres, styles and artists, principles of animation, the relationship of animation and sound. They will do experimental work with classic animation techniques and will use 2D- and 3D- computer animation techniques. Practical exercises will be done in developing motion graphics, planning and developing concepts for computer generated animations, designing virtual environments and exploring the interactive potential of animation.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Short exercises the students will deepen their knowledge of the history of animation, genres, styles and artists, principles of animation, the relationship of animation and sound. |
Every Week |
3.00 |
3 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Practice and exploration by student outside of class contact. |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Laybourne, Kit. (1998), The Animation Book: A Complete Guide to Animated Film Making., Crowne Publications.
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Raymond Williams. (2001), The Animators Survival Kit: A manual of Methods Principles and Formulas., Faber & Faber.
| Supplementary Book Resources |
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John Lasseter. (2002), Timing for Animation, Focal Press.
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Tony White. (1988), The Animators Workbook, Watson-Guptil Publications, [ISBN: 0-8230-0229-2].
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Phil Gross and Jason Roberts. The Elements of Animation, Director Dymystified, Macromedia Press.
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Mark Elsom-Cook. (2001), Moving Images, Principles of Interactive Multimedia, McGraw-Hill, [ISBN: 007-709610-X].
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Nigel Chapman, Jenny Chapman. (2004), Animation, Digital Multimedia, John Wiley and Sons Ltd, [ISBN: 0470858907].
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Alex Michael. (2003), Animating with Flash, Professional Creative Animation Techniques, Focal Press.
| This module does not have any article/paper resources |
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Other Resources |
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Website, Lynda Learning Ltd. (2016), Lynda Learning resources,
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