Module Details
Module Code: |
MMED6010 |
Title: |
Media Group Project
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Long Title:
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Media Group Project
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
The aim of the Media Group Project is to foster the development of a group project in the area of interactive media, animation, game, video, or sound. This project should promote awareness of the creative and technical issues associated with the chosen area and the use of appropriate audio visual language, tools, and techniques. Projects involving actual or virtual scenarios, simple games, animations, and video and audio for linear and interactive applications should be developed to allow the student to experience the development of a group media project.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Describe the scope of creative activities within a typical media project. |
LO2 |
Create a series of media products through active participation in a team |
LO3 |
Conceptualize and plan ideas as part of a team |
LO4 |
Use relevant and appropriate etiquette in communicating with team members and other stakeholders. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Presentation Methodology
This component provides learners with presentation skills and mechanisms. Learners develop
presentation ideas and strategies tailored to an audience, visualize and verbalize the essential of a
message, address and present to an audience, and reply to critical questions.
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Example Project “Interface”
In this project the students explore and apply functions and design principles of interfaces. They learn to
design and to produce various mental models for interfaces and virtual scenarios. Thus the module
imparts basic competences for the development of interfaces for complex media products. Students
explore conceptual design, structuring media content, dynamic and interactive scenarios as well as
technological skills and tools. They design and produce complex media objects, interactive events,
virtual environments, virtual characters and interfaces for virtual spaces, virtual exhibitions, learning
environments, simulations or games.
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Example Project “Simple Games”
This project imparts knowledge about the fundamentals of game design, methodology, and theory of
gaming. The students gain fundamental knowledge in complex storytelling and conceptual work related
to game design. They experience the essentials of this medium, combining traditional cinematic skills with their knowledge of digital media. This project imparts tools and techniques for development, design,
and presentation of concepts producing simple games based on concepts describing interactive and
narrative approaches, that is, user-controlled animation, interactive short stories or “Machinima”-projects.
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Example Project “Short Films”
In this project the students explore planning, preparing, producing, editing, and public presentation of
short films, either documentary or fiction. They train appropriate creative techniques regarding
research, scriptwriting, planning, budgeting, casting, organizing camera operation, lighting, sound
recording, non-linear editing, and sound mixing. Items are spine, tone, narrative perspective in
cinematographic storytelling, the grammar of film language, character development, plot and subplot.
Students research advanced contemporary cinematographic codes to reveal the students’
“visual mind”.
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Example Project “Sonic Diaries”
In this project the students get acquainted with concepts and strategies of sonic narration and
representation, and the established language of audio and radio-phonic forms. Steps are
conceptualization of a sonic narrative production, mastering the necessary tools for production and post-production. Students explore classic as well as innovative types and languages of audio and radiophonic
forms, critical and analytic listening skills, main audio production tools, techniques and devices.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Define, Develop and implement a media project as part of a team |
Every Week |
4.00 |
4 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Practical & Theory Independent Learning and working on the project as part of a team |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Gill Branston and Roy Stafford. (2003), Meanings & Media, The Media Students Book, Routledge, [ISBN: 0415256110].
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Gill Branston and Roy Stafford. (2003), Audiences, The Media Students Book, Routledge, [ISBN: 0415256110].
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Vic Costello. (2016), Multimedia Foundations: Core Concepts for Digital Design 2nd E, Focal Press; 2 edition, [ISBN: 0415740037].
| Supplementary Book Resources |
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Mark Elsom-Cook. (2001), Project Design and Management, Principles of Interactive Multimedia, McGraw Hill, [ISBN: 007-709610-X].
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Albert M. Joseph. (1998), Put It in Writing: Learn How to Write Clearly, Quickly and Persuasively, McGraw-Hill Publishing Co, [ISBN: 0070393087].
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Patrick Forsyth. (2006), How to Write Reports and Proposals, Kogan Page Ltd, [ISBN: 0749445521].
| This module does not have any article/paper resources |
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Other Resources |
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website, ditch that textbook,
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