Module Details

Module Code: MMED6010
Title: Media Group Project
Long Title: Media Group Project
NFQ Level: Fundamental
Valid From: Semester 1 - 2017/18 ( September 2017 )
Duration: 1 Semester
Credits: 5
Field of Study: 2130 - Multimedia
Module Delivered in: 1 programme(s)
Module Description: The aim of the Media Group Project is to foster the development of a group project in the area of interactive media,
animation, game, video, or sound. This project should promote awareness of the creative and technical
issues associated with the chosen area and the use of appropriate audio visual language, tools, and
techniques. Projects involving actual or virtual scenarios, simple games, animations, and video and audio
for linear and interactive applications should be developed to allow the student to experience the development of a group media project.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Describe the scope of creative activities within a typical media project.
LO2 Create a series of media products through active participation in a team
LO3 Conceptualize and plan ideas as part of a team
LO4 Use relevant and appropriate etiquette in communicating with team members and other stakeholders.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Presentation Methodology
This component provides learners with presentation skills and mechanisms. Learners develop presentation ideas and strategies tailored to an audience, visualize and verbalize the essential of a message, address and present to an audience, and reply to critical questions.
Example Project “Interface”
In this project the students explore and apply functions and design principles of interfaces. They learn to design and to produce various mental models for interfaces and virtual scenarios. Thus the module imparts basic competences for the development of interfaces for complex media products. Students explore conceptual design, structuring media content, dynamic and interactive scenarios as well as technological skills and tools. They design and produce complex media objects, interactive events, virtual environments, virtual characters and interfaces for virtual spaces, virtual exhibitions, learning environments, simulations or games.
Example Project “Simple Games”
This project imparts knowledge about the fundamentals of game design, methodology, and theory of gaming. The students gain fundamental knowledge in complex storytelling and conceptual work related to game design. They experience the essentials of this medium, combining traditional cinematic skills with their knowledge of digital media. This project imparts tools and techniques for development, design, and presentation of concepts producing simple games based on concepts describing interactive and narrative approaches, that is, user-controlled animation, interactive short stories or “Machinima”-projects.
Example Project “Short Films”
In this project the students explore planning, preparing, producing, editing, and public presentation of short films, either documentary or fiction. They train appropriate creative techniques regarding research, scriptwriting, planning, budgeting, casting, organizing camera operation, lighting, sound recording, non-linear editing, and sound mixing. Items are spine, tone, narrative perspective in cinematographic storytelling, the grammar of film language, character development, plot and subplot. Students research advanced contemporary cinematographic codes to reveal the students’ “visual mind”.
Example Project “Sonic Diaries”
In this project the students get acquainted with concepts and strategies of sonic narration and representation, and the established language of audio and radio-phonic forms. Steps are conceptualization of a sonic narrative production, mastering the necessary tools for production and post-production. Students explore classic as well as innovative types and languages of audio and radiophonic forms, critical and analytic listening skills, main audio production tools, techniques and devices.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Presentation % of Total Mark 20
Timing Week 5 Learning Outcomes 1,2,3
Assessment Description
Present an overview of a proposed project that was negotiated and agreed by the team
Assessment Type Project % of Total Mark 80
Timing Sem End Learning Outcomes 3,4
Assessment Description
Produce and document a group media project and outline the individual responsibilities of each member
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lab Contact Define, Develop and implement a media project as part of a team Every Week 4.00 4
Independent & Directed Learning (Non-contact) Non Contact Practical & Theory Independent Learning and working on the project as part of a team Every Week 3.00 3
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
This module has no Part Time workload.
 
Module Resources
Recommended Book Resources
  • Gill Branston and Roy Stafford. (2003), Meanings & Media, The Media Students Book, Routledge, [ISBN: 0415256110].
  • Gill Branston and Roy Stafford. (2003), Audiences, The Media Students Book, Routledge, [ISBN: 0415256110].
  • Vic Costello. (2016), Multimedia Foundations: Core Concepts for Digital Design 2nd E, Focal Press; 2 edition, [ISBN: 0415740037].
Supplementary Book Resources
  • Mark Elsom-Cook. (2001), Project Design and Management, Principles of Interactive Multimedia, McGraw Hill, [ISBN: 007-709610-X].
  • Albert M. Joseph. (1998), Put It in Writing: Learn How to Write Clearly, Quickly and Persuasively, McGraw-Hill Publishing Co, [ISBN: 0070393087].
  • Patrick Forsyth. (2006), How to Write Reports and Proposals, Kogan Page Ltd, [ISBN: 0749445521].
This module does not have any article/paper resources
Other Resources
 
Module Delivered in
Programme Code Programme Semester Delivery
CR_HMMED_8 Bachelor of Arts (Honours) in Creative Digital Media 2 Mandatory