Module Details
Module Code: |
MMED7007 |
Title: |
Immersive Environments
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Long Title:
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Immersive Environments
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NFQ Level: |
Intermediate |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
This module provides learners with an understanding of the important conceptual, theoretical, social, technical and design issues related to haptic and ubiquituous interactive products and immersive environments. The module is designed to develop high levels of intellectual and technical competency in an environment of rapid change and aims to foster creative and innovative responses to the challenges met.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
# |
Learning Outcome Description |
LO1 |
Analyze the interface as a cross-media environment encompassing a range between hard- and
software, virtual and real, tangible and intangible; |
LO2 |
Critically describe the fundamental concepts involved in the use of haptic interfaces and immersive
interactive environments; |
LO3 |
Evaluate the effect human factors have on the design and use of technology in an immersive
environment; |
LO4 |
Assess the practical and technical issues to be considered when implementing immersive
environments with current hardware and software technology; |
LO5 |
Construct a pre-planned immersive interactive environment, justifying and explaining the decisions made. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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11759 |
MMED6022 |
Interactive Activities |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Theoretical Aspects
Evolution of game design since the 1970’s.
Game engines currently being used in industry.
Peripheral devices: leap motion, magic leap, oculus rift, htc vive.
Current and future challenges: designing for 4k resolution, designing for mobile devices.
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Immersive Environment Software & Game Engine Asset creation
3D Applications & file types(Cinema 4D, 3D Max, Maya, Blender). Game Engine Integration (Unity, Unreal). Material creation (photoshop).
Character creation (Adobe Fuse).
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Practical Applications
Creating engaging immersive environments with uptodate industry standard hardware and software.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Practical - 3d modeling, character design, material application, interaction & coding, generating animatic & cinematic sequences. |
Every Week |
3.00 |
3 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Level design and planning |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Aram Cookson. (2016), Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours, [ISBN: 0672337622].
| Supplementary Book Resources |
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Randi L. Derakhshani. Autodesk 3ds Max 2016 Essentials, [ISBN: 1119059763].
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John P. Doran. (2015), Unreal Engine Game Development Cookbook, [ISBN: 1784398160].
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Jason Jerald. The VR Book: Human-Centered Design for Virtual Reality, [ISBN: 1970001127].
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Tobias Höllerer. (2016), Augmented Reality: Principles and Practice, [ISBN: 0321883578].
| This module does not have any article/paper resources |
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Other Resources |
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Website, Unreal Game Engine,
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Website, Autodesk 3D Max Youtube Tutorials,
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Website, Autodesk 3D Max Free Student Edition,
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Website, Turbo Squid 3D Stock Models,
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Website, Unreal Engine Market Place,
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Website, Unreal Engine Forum,
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Website, Unreal Engine Tutorials and Resources,
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Website, Oculus Rift Home Page,
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Website, WEARVR (Virtual & Augmented Reality
Portal),
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Website, HTC Vive,
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Website, Magic Leap,
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Website, Microsoft Hololens,
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Website, Adobe Mixamo,
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