Module Details
Module Code: |
MMED6035 |
Title: |
Creative Thinking and Design
|
Long Title:
|
Creative Thinking and Design
|
NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
|
Module Description: |
This module aims to provide learners with a range of skills and tools to allow them to unlock their creativity in a focused manner and enable them to generate ideas creatively and communicate designs. By encouraging experimentation with diverse approaches to the processes of ideation, visualisation, presentation and design in general, learners are encouraged to use techniques and models from the worlds of design and creativity.
|
Learning Outcomes |
On successful completion of this module the learner will be able to: |
# |
Learning Outcome Description |
LO1 |
Evaluate design concepts with regard to innovation, general interest, technical dimensions and potential to be realised |
LO2 |
Discuss key concepts and theories of creativity thinking and design |
LO3 |
Apply a variety of creative design techniques and approaches to the processes of idea generation and development |
LO4 |
Develop a design concept for a digital media solution |
LO5 |
Create and present a basic prototype design of a design concept |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
|
|
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
|
No incompatible modules listed |
Co-requisite Modules
|
No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
|
No requirements listed |
Indicative Content |
Research and observation
Creative expression, Objective and subjective drawing; Sketching and observation; Concept sketching, Exploration of form and colour
|
Design Thinking
Interpretation of a design brief, Creative thinking skills and techniques, Design make & test projects
|
Approaches to creativity
Select creativity and design techniques; Case studies innovative products and projects: analysis of current examples from disciplines such as media arts, entertainment, computer science, product development, marketing, and engineering.
|
Idea generation
Staff-led, individual and collaborative exercises in idea generation; Brainstorming, storyboarding, mind/concept mapping, scripting, modelling, prototyping, scenario-based techniques and simulation, prototyping, redesign
|
Module Content & Assessment
|
Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
|
The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Practical and theoretical exercises on creative approaches |
Every Week |
3.00 |
3 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Practical & Theory Independent Learning |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
This module has no Part Time workload. |
Module Resources
|
Recommended Book Resources |
---|
-
William Lidwell, Kritina Holden, Jill Butler. (2010), Universal Principles of Design, [ISBN: 1592535879].
-
David Airey. (2009), Logo Design Love, [ISBN: 978-032166076].
-
Fridolin Beisert and Jessie Kawata. (2017), Creative Strategies: 10 approaches to solving design problems, Design Studio Press; Sew edition, [ISBN: 0823056201].
| Supplementary Book Resources |
---|
-
Robert J. Sternberg. (1998), Handbook of creativity, Cambridge University Press, [ISBN: 0521576040].
-
Robin Landa. (1998), Thinking creatively, North Light Books Cincinnati, [ISBN: 0-8913-4843-3].
-
Judith Wilde, Richard Wilde. (2000), Visual literacy, [ISBN: 0823056201].
-
Tom Kelley. (2002), The Art Of Innovation: Success Through Innovation the IDEO Way, [ISBN: 186197583X].
-
Steven Johnson. (2011), Where Good Ideas Come from: The Natural History of Innovation, [ISBN: 0141033401].
-
Michael Michalko. (2011), Creative Thinkering, [ISBN: 1608680245].
| This module does not have any article/paper resources |
---|
Other Resources |
---|
-
Website, (2017), Creativity Research Journal,
|
|