Module Details
Module Code: |
MMED6013 |
Title: |
Time Based Media Design
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Long Title:
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Time Based Media Design
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
The module provides the learner with knowledge of the principles of motion graphic design as it relates to animated and/or audio/video sequences. It provides the learner with practical methods for developing audio-visual content using digital tools. Students will gain some of the fundamental skills required for designing time-based media for deployment across a range of contemporary media platforms.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Implement appropriate techniques and design processes that facilitate the development of time-based media such as animation and video. |
LO2 |
Identify good practice in existing animation, video/film and/or sound works, especially in terms of narrative structure and character design. |
LO3 |
Describe the creative and technical processes involved in the development of an A/V motion design product from concept to completion. |
LO4 |
Apply appropriate principles and practice in the creation of a short 2D audio visual motion design sequence. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Practical
Exercises in the fields of audiovisual design: analysis, research, and preparation, storyboarding and animatics, fixed linear and interactive plots (branches), visual storytelling. Introduction to 2D and 3D authoring, use of technology and tools (2D and 3D). Creation of short animations/video and/or audio sequences.
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Theory
An overview of the concepts relating to time based A/V media. Video, film, animation and motion
graphics: traditional and contemporary approaches. Genres and styles. Differences and similarities
between traditional and contemporary methods of producing video and animation: stop motion and
frame-by-frame techniques, keyframing and tweening, spacial concepts relating to 2D and 3D
animation environments, delivery environments and contexts.
Techniques and approaches to production: straight-ahead and planned.
Narratology: story structure, characterisation, dramatic and narrative tension and structure, interactivity
and narrative, narrative: linear and non-linear.
Visual design: visual story (words and pictures), storyboarding, basic principles of video and
animation.
Morphology of motion design: a lexicon of space, form and time principles.
Sound and image: inter-dependencies, sound for effect and mood.
Overview and analyses of the delivery, broadcast and publication of time based work in a range of
contexts such as games, broadcast, film industries.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Set of practical exercises/assignment(s) in time-based media |
Every Week |
3.00 |
3 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Practice and exploration by student outside of class contact |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Matt Woolman. (2004), Motion Design: Moving Graphics for Television, Music Video, Cinema, and Digital Interfaces, Rotovision, [ISBN: 2880467896].
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Adobe Creative Team,. (2010), Adobe After Effects CS5 Classroom in a Book, [ISBN: 0321704495].
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Paul Wells. (2010), Understanding animation, 2nd. Chapters 1 & 3, Routledge, [ISBN: 0415397308].
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Gill Branston, Roy Stafford,. (2010), The Media Student's Book, Chapters 2 & 3, [ISBN: 0415558425].
| Supplementary Book Resources |
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Matt Woolman. (2005), Type in Motion: No. 2, Thames & Hudson Ltd, [ISBN: 0500512434].
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Edit. Shane R.J Walter, Matt Hanson, OneDotZero. (2005), Motion Blur: Graphic Moving Imagemakers, Hali Publications, [ISBN: 1856694658].
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Kit Laybourne. (1998), The Animation Book: A Complete Guide to Animated Film Making., Crowne Publications.
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Paul Wells. (2002), Animation Genre and Authorship, Wallflower Press, [ISBN: 1903364205].
| This module does not have any article/paper resources |
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Other Resources |
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Website, Lynda.com. Animation and video software tutorials, Lynda.com,
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