Module Details
Module Code: |
MMED6020 |
Title: |
Applied Animation
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Long Title:
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Applied Animation
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
The subject aims to provide the student, specifically interested in the audio-visual aspects of multimedia design and production, with an fundamental level of knowledge with regard to processes and techniques relating to 2D character animation. The module will focus on techniques which are fundamental to to animation including Character Design and Animation.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Create a storyboard and task listing for an animation; |
LO2 |
Outline a range of core editing and production tools for 2D animation; |
LO3 |
Design a short 2D animation using a industry standard range of techniques; |
LO4 |
Outline the process of integrating animation in a broad range of delivery environments to include the
web and video editing/compositing environment. |
LO5 |
Design and create a short animated sequence which incorporates character animation techniques. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Applied Animation Overview:
Analysing a range of animation types with specific consideration given to the context and function of the
animation within the overall design of a given product. Analysis includes online and offline products or
services. Differences and similarities between traditional and contemporary digital methods of producing
animation. Overview of 2D/3D animation concepts relating to analogue and digital animation. Examine
in detail established practices, styles, narratives and elements of visual language employed in animation
for multimedia.
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Animation Methods 1:
A range of methods applicable to the production of short 2D web-based or feature-length animation
such as Storyboarding techniques, key framing, tweening, onion skinning, timing and frame rates.
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Animation Methods 2:
A range of methods applicable to the production of short 2D web-based or feature length animation
such as modelling techniques, texture mapping and materials, lighting and cameras, animation
techniques.
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Rendering and Output Animation:
Setting up a scene or project for rendering in production and draft production modes, rendering
previews, post-production effects, output sizes and aspect ratios, output file types for single and multiple
frames, output file types for a range of viewer/user environments.
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Character Animation
• Reflecting on human movement
• Gaining an insight into creating believable action
• Practicing the mechanics of biped walks, runs, head turns, gestures
• Methods of lip-syncing to sound breakdowns
• Posing characters in scenes
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Concept and Realization of Animation:
Students are required to produce short animations using 2D techniques. The animations should demonstrate evidence of the student’s ability to conceptualise and develop an idea for animation using
appropriate tools. The animations should be of a suitable quality and complexity such that the student
can complete the work within the time allowed for the subject. The student is required to output each
animation in an appropriate way for it to be incorporated within another authoring, production or delivery
environment.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Practical exercises and tutorials in digital animation |
Every Week |
4.00 |
4 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Practical & Theory Independent Learning |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Richard Williams. (1957), The Animator's Survival Kit, Faber & Faber; Second Edition edition (January 7, 2002), p.342, [ISBN: 0571202284].
| Supplementary Book Resources |
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Ollie Johnson & Frank Thomas. (1995), The Illusion of Life: Disney Animation, Rev Sub. Disney Editions, [ISBN: 0786860707].
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Harold Whitaker. (2002), Timing for Animation, Focal Press, [ISBN: 0240517148].
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Steve Roberts. (2011), Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation, 1. Focal Press, p.486, [ISBN: 0240522273].
| This module does not have any article/paper resources |
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Other Resources |
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Website, Animation Resources,
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Website, 2D Character Animation in After Effects,
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