Module Details
Module Code: |
INFO8014 |
Title: |
Design Tech Experiences
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Long Title:
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Design Tech Experiences
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NFQ Level: |
Advanced |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
4820 - Information Systems
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Module Description: |
This modules aims to provide students with the methodologies and tools to support the examination and redesign of technology based experiences.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Identify and describe personas using established tools and methodologies |
LO2 |
Document, critique and communicate technology based persona experiences using established tools and methodologies |
LO3 |
Redesign technology based persona experiences using established tools and methodologies |
LO4 |
Create prototypes for redesigned technology based experiences |
LO5 |
Evaluate the strategic importance of technology based experience design for personas and organisations |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Strategy
Use of technology based customer experience as a strategic advantage for organisation, Differences
between technology based experiences and non technology based experiences, A holistic view of
technology based experiences, Change Management for Customers, Guest Lectures
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Tools and Methodologies
Observations and Development of Customer Insights, Customer Journeys, Service Blueprints, Personas,
Scenarios, Case Studies
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Technology Trends
Mobile Experience, Self Service, Co-creation, Personalisation, Big Data, Privacy, Current Trends
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Prototyping
Conceptualising new processes / journeys. Wireframing as a tool to communicate a redesigned process. User Testing.
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Customer Journeys
Mapping the journey. Improving the journey and looking for fall-off points. Customer experience vs User experience.
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Research
Usability Testing - both live and remote. Surveys and focus groups. Google Analytics. Analysing and classifying results. Facilitating research through design choices.
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Designing for Different Devices
Appreciation of design requirements for the '6 screens'. In depth look a mobile, laptop and tabletn including responsive design and whether to 'Adapt' the Design. When to create a mobile app? Considerations for Smart TVs, Wearables and Car Windscreens.
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Persona Driven Design
Personas as a means for making user representations more usable. Use of the persona lifecycle during technology based design projects.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Class Based Instruction |
Every Week |
2.00 |
2 |
Lab |
Contact |
Class Based Practical |
Every Week |
1.00 |
1 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Reading, Research, Preparation |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Class Based Instruction |
Every Week |
1.50 |
1.5 |
Lab |
Contact |
Class Based Practical |
Every Week |
1.00 |
1 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Reading, Research and Preparation |
Every Week |
4.50 |
4.5 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
2.50 |
Module Resources
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Recommended Book Resources |
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Marc Hassenzahl. (2010), Experience Design: Technology for All the Right Reasons, Morgan & Claypool Publishers, [ISBN: 9781608450480].
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Marc Stickdorn, Jakob Scheider. (2012), This is Service Design Thinking, Wiley, [ISBN: 9789063692797].
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Thomas Lockwood. (2010), Design Thinking, 2010. Allworth Press, [ISBN: 1581156685].
| Supplementary Book Resources |
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John Pruitt and Tamara Adlin. (2010), The Persona Lifecycle: Keeping People in Mind Throughout Product Design, 1. Morgan Kaufmann, [ISBN: 0125662513].
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Steve Krug. (2013), Don't Make Me Think Revisited, 3rd. [ISBN: 0321965515].
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Eric Reiss. (2012), Usable Usability, 1st Ed. John Wiley & Sons, [ISBN: 1118185471].
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Jeff Gothelf and Josh Seiden. Lean UX, 2013. O'Reilly Press, [ISBN: 9781449311650].
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Susan Weinschenk. (2011), 100 Things Every Designer Needs to Know About People, 1st Ed. New Riders, [ISBN: 0321767535].
| Recommended Article/Paper Resources |
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Rawson A., Duncan E. & Jones C.. (2013), The Truth About Customer Experience, Harvard Business Review.
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Verganti, R.. (2013), Design Driven Innovation: Changing the
rules of competition by radically
innovating what things mean, Harvard Business Press.
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Berry, L.L., Carbone, L. P. &
Haeckel, S. H.. (2002), Managing the total customer experience, MIT SLoan Management Review.
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Eric Reiss. (2012), Usable Usability, John Wiley & Sons, [ISSN: 111818547].
| Other Resources |
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Website, Service Design Network,
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Website, User Testing Blog,
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Website, Usability Geek,
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Website, Nielsen Norman Group,
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Website, User Experience Stack Exchange,
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Website, UX Magazine,
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