Module Details
Module Code: |
MMED8011 |
Title: |
Media Business & Enterprise
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Long Title:
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Media Business & Enterprise
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NFQ Level: |
Advanced |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
This module aims to provide learners with a detailed understanding of the stages, participants, processes and strategies in the digital media industry and the wider creative industries sector which form the 'creative economy'. It further provides students with the entrepreneurial knowledge, skills and competencies required to identify, develop and present a structured business proposal.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Identify the main sectors of the digital media industry and analyse its relationship with other business
and creative industry sectors; |
LO2 |
Assess the importance of enterprise culture, intellectual property rights, and the role of the enterpreneur, especially in the context
of digital media and the creative industries. |
LO3 |
Research and evaluate business opportunities for products/services in the digital media and/or creative industries. |
LO4 |
Formulate business proposals and develop and present associated business plans. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
The Business of Multimedia
The multimedia industry- sectors and business models.
- Participants in the media industry's value chain and their roles in the production process.
(developers, production companies, financing partners, distributors etc.);
- International financing, co-production and recoupment strategies;
- Managing the pre-production and production process, contracting, insurances, workflow of
production units, accounting and cost control;
- Empirical market research; primary and secondary research; data collection and analysis; importance of intellectual property rights to digital media professionals.
- Media product life cycle, new product development, pricing policies.
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Enterprise Studies
Definitions of entrepreneurship and enterprise culture;
- Stimuli for business start-ups and feasibility assessment (operational, market,
- Business plans – preparation and purpose;
- Development of business models for media products, distribution and marketing;
- Brand development strategies;
- Developing a marketing plan; successfully marketing media products.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Class-based instruction and discussion |
Every Week |
3.00 |
3 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Research, informal groupwork |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Rosamund Davies and Gauti Sigthorsson. (2013), Introducing the Creative Industries, Sage.
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David Parrish. (2007), T-shirts and Suits: A Guide to the Business of Creativity, ACME Merseyside.
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O'Kane, Brian. Starting a Business in Ireland, 5th. Oak Tree Press, [ISBN: 978-1860762673].
| Supplementary Book Resources |
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Mellander, C;. (2013), The Creative Class Goes Global, 1st. Routledge, [ISBN: 041563361].
| This module does not have any article/paper resources |
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Other Resources |
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Website, Kickstarter - Crowdfunding portal with
storng emphsis on digital media
innovations,
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Website, Silicon Republic - Irish technology news
including tech start-up case studies,
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Website, Business Canvas Planning Resource and
Guide,
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