Module Details
Module Code: |
MMED8003 |
Title: |
Final Year Multimedia Project
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Long Title:
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Final Year Multimedia Project
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NFQ Level: |
Advanced |
Valid From: |
Semester 1 - 2016/17 ( September 2016 ) |
Field of Study: |
2130 - Multimedia
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Module Description: |
The aim of the final year multimedia project is the development and realisation of an innovative media artefact, service, or systems which demonstrates the student's capabilities within their selected area of specialisation in multimedia . The project topic is generally directed by the students, or may be oriented by a theme provided to them. The student is given full control to develop a project which can be directed at future employers, or at the field of interest the student wishes to pursue. While the nature of the project is generally open the project outcomes should be appropriate to the overall identity of a multimedia programme.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Identify and apply audience, or user, testing methods which properly comply with the research objectives of the project; |
LO2 |
Be effective in evaluating of audience or user tests, which in turn influences the design solution presented; |
LO3 |
Make expert use of media, tools and methods selected to implement the project; |
LO4 |
Be creative and innovative in arriving at solutions submitted as part of the final project presentation. |
LO5 |
Present project outcomes in an accurate and professional manner |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Self-directed development
The final year multimedia project is generally not restricted by a 'design brief' in the usual sense of the term. While a theme may be offered to help guide students, at this point they are expected to design and develop a prototype harnessing the knowledge they have accumulated throughout the course. The project therefore is primarily self-directed and learners can build on from new ideas, or from outcomes of earlier modules such as 'Direction Concepts' (Semester 7).
Projects at this level must display appropriate ambition and challenge addressing issues and problems that are relevant to their target audience or market, or potential employers.
Projects have taken various forms as online games or mobile applications for information, education, and/or entertainment; as well as solutions designed for physical public spaces (e.g. museums, exhibitions, or commercial public spaces). However, students are expected to fully negotiate the context in which their project is to be deployed and can propose any solution which is evaluated as reasonable in terms of whether it is achievable within the constraints of the module and it available resources. The project outcomes should also be appropriate with respect to the overall identity of a multimedia programme. While non-interactive projects are possible these should be considered within a wider context of multimedia design, digital infrastructure (e.g. , Internet of Things), or smart online or physical environments.
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Presentation
The project may incorporate mindsets and methods from different disciplines: design, cinema, TV, game, digital technology, computer science, media culture, psychology, social studies, marketing and management. Cooperation with industry including broadcast companies, directors, producers and other companies would be encouraged. Professional project management strategies and methodologies should be applied.
As such background ideas, and practitioners, which have influenced the design and development of the project need to be made visible for discussion and assessment. Depending on the type of project implemented, students may use different strategies to demonstrated the theory, and intellectual activities utilised to unfold the design of project. In previous projects this has involved exhibition of working prototypes, a poster to support the exhibition of the prototype, supporting documentation (e.g. in a portfolio or online blog), a short conference paper describing the project, and/or an oral presentation of the work in a formal symposium setting.
These presentation methods are negotiated on a year to year basis depending on the nature of the projects being developed.
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Project Production
Project production includes the complete design of all product or system elements, their technical production, and implementation as a prototype. Within the development of the project creative approaches and media technologies will be explored and applied.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Practical |
Every Week |
6.00 |
6 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Independent Practical Work |
Every Week |
15.00 |
15 |
Total Hours |
21.00 |
Total Weekly Learner Workload |
21.00 |
Total Weekly Contact Hours |
6.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Forsyth, Patrick. (2006), How to Write Reports and Proposals, Kogan Page Ltd, [ISBN: 0749445521].
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Denis F. Reardon. (2006), Doing your undergraduate project, SAGE, London, [ISBN: 978-0761942078].
| This module does not have any article/paper resources |
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Other Resources |
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Online Resources, (2016), ACM Portal, Online via CIT Library, Online Digital Repository of Academic
Publications,
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