Module Details
Module Code: |
ARTS6003 |
Title: |
Design Principles - Basics
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Long Title:
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Design Principles - Basics
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NFQ Level: |
Fundamental |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
2140 - Design Studies
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Module Description: |
This is a foundation module outlining the principles and working practices used within graphic design. This module concentrates on the development of creative thinking skills, idea generation, visualisation and mark-making techniques.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
# |
Learning Outcome Description |
LO1 |
Analyse the fundamentals of design language in visual communication |
LO2 |
Communicate a message by exploring various creative design approaches |
LO3 |
Generate design solutions using creative thinking and problem solving skills |
LO4 |
Produce a design that utilizes research as a means to devise, explore and develop concepts |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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11771 |
ARTS6003 |
Design Principles - Basics |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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none |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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none |
Indicative Content |
Language of Design
Two Dimensional Space, Figure & Ground, Form Relationships, Symmetry & Asymmetry, Negative & Positive Space, Golden Section & Composition, Visual Hierarchy & Emphasis, Visualising Ideas.
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Basic Studio Skills
An introduction to Making & Forming - 2 & 3 dimensional Mock-ups.
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Research
Introduction to Visual, Textual & Informational Research Skills, Scrap books & Mood Boards.
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Creative Thinking
Creative thinking & Problem Solving Techniques, Introduction to Visualising Ideas & Developing Concepts.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Tutorial |
Contact |
Graphic Design Exercise |
Every Week |
5.00 |
5 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Research & Practical Design Exercise |
Every Week |
2.00 |
2 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
5.00 |
This module has no Part Time workload. |
Module Resources
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Recommended Book Resources |
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Robin Williams. (2014), The Non-Designers Design Book, 4th. Peachpit, [ISBN: 0133966151].
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Quentin Newark. (2007), What is Graphic Design?, Rotovision, [ISBN: 2940361878].
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Ian Noble, Russell Bestley. (2011), Visual Research: An Introduction to Research Methodologies in Graphic Design, [ISBN: 2940411603].
| Supplementary Book Resources |
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Malcolm Barnard. (2005), Graphic design as communication, Routledge, New York, [ISBN: 0415278139].
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Gavin Ambrose, Paul Harris,. (2008), The Fundamentals of Creative Design, [ISBN: 2940373825].
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Gregory Thomas. (2003), How to Design Logos, Symbols and Icons, [ISBN: 1581804563].
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Karen Triedman,. (2015), Colour: The Professional's Guide: Understanding and Mastering Colour in Art, Design and Culture, [ISBN: 1781572046].
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Michael Bierut. (2015), How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world change the world, Thames and Hudson, [ISBN: 0500518262].
| This module does not have any article/paper resources |
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Other Resources |
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Website, 50 Totally Free Lessons in Graphic
Design Theory,
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Website, Graphic Design: The New Basics,
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