Module Details

Module Code: SOFT6005
Title: Programming Fundamentals I
Long Title: Programming. Fundamental conce
NFQ Level: Fundamental
Valid From: Semester 1 - 2009/10 ( September 2009 )
Duration: 1 Semester
Credits: 5
Field of Study: 4814 - Computer Software
Module Delivered in: 1 programme(s)
Module Description: Programming Fundamentals teaches the student about the use of integers, floating point numbers, characters, and strings as data. Programming constructs such as if, if..else, switch, while loops, repeat..until loops, and counting loops are presented. Students will use keyboard input and screen output. Practical lab sessions and assignments will help to develop the skills required to identify the best data and program constructs to solve a range of simple, well-defined problems.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Write, compile, and debug simple computer programs, given the problem statements.
LO2 Identify particular arrangements of program constructs to use as solution patterns for simple programming problems.
LO3 Model aspects of real life problems as data objects so that they can be manipulated in a computer program.
LO4 Predict the behaviour of programs that use selection and repetition control structures.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Modelling and Algorithms.
Identifying data to be modelled. Identifying actions to be performed on the data. Writing programs using the actions performed on the data to effect a solution.
Programming Language.
Data as integers, floating point numbers and strings. Boolean data. Input statements and output statements. Comparators, assignment statements, mathematical operators. Flow control structures. Coding from algorithms.
Integrated Development Environment.
Entering code. Syntax error identifying and fixing. Compiling. Debugging and variable watching.
Programming constructs.
Control structures. If statements. If .. else structures. Case structures. For loops. Forever loops. While loops. Sentinel controlled while loops. Do .. while loops.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Multiple Choice Questions % of Total Mark 10
Timing Week 1 Learning Outcomes 3,4
Assessment Description
Quiz
Assessment Type Open-book Examination % of Total Mark 20
Timing Week 5 Learning Outcomes 1,2,3
Assessment Description
Lab exam using compiler
Assessment Type Project % of Total Mark 20
Timing Week 10 Learning Outcomes 1,2,3
Assessment Description
Programming assignment
Assessment Type Open-book Examination % of Total Mark 50
Timing Sem End Learning Outcomes 1,2,3
Assessment Description
Lab exam using compiler
No End of Module Formal Examination
Reassessment Requirement
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Classroom Every Week 2.00 2
Lab Contact Programming exercises using computer Every Week 3.00 3
Independent & Directed Learning (Non-contact) Non Contact Self study Every Week 2.00 2
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 5.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Classroom Every Week 2.00 2
Lab Contact Programming exercises using computer Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Self study Every Week 3.00 3
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Harvey M. Deitel and Paul J. Deitel. (2005), C++ How to Program, 5. 1,2,4 and 5, Prentice Hall, U. S., p.1536, [ISBN: 0 13 185 757 6].
This module does not have any article/paper resources
Other Resources
 
Module Delivered in
Programme Code Programme Semester Delivery
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