SPRT7042 - Sports Technology & Innovation

Module Details

Module Code: SPRT7042
Title: Sports Technology & Innovation
Long Title: Sports Technology & Innovation
NFQ Level: Intermediate
Valid From: Semester 2 - 2022/23 ( January 2023 )
Duration: 1 Semester
Credits: 5
Field of Study: 8130 - Sports and Recreation
Module Delivered in: 1 programme(s)
Module Description: This module provides students with a theoretical and practical introduction to the use of technology in a coaching science environment. A particular emphasis is placed on critically analysing existing technologies, in addition to evaluating the use of emerging and creative technology. This module will also engage students in a design-thinking process, focused on developing real world solutions to real-world challenges in coaching and sports pedagogy.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Review scientific literature relating to the role of existing and emerging technologies for skill development and safety in coaching science.
LO2 Analyse, compare and critically evaluate the application of sport coaching technologies.
LO3 Devise and implement an evidence based approach to utilising coaching technologies in an applied setting.
LO4 Utilise supporting software packages, such as technology applications and the Microsoft Office suite, to a proficient level for reporting data and results.
LO5 Apply a design thinking approach to developing creative technology solutions for assessment and development in the coaching domain.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Software Applications
Utilising technology software and the Microsoft Office suite of Word, Excel, PowerPoint.
Perceptual Training Technology
Exploration of the use of modified perceptual training technologies within the sports pedagogy and coaching science domains, and how coaches can engage in these training systems. A structured examination of these technologies will be conducted and how they may be applied in a sports and/or physical education setting.
Design Thinking Approach
Design Thinking is an iterative process that has a 5-step model; empathy, define, ideate, prototype, test. It is a structured methodology for developing solutions that meet the needs of the user, with a focus on a mindset that combines creative and analytical thinking, with the purpose of creating a better world through design.
Data Reporting
Management of data from the sports pedagogy and coaching science domains, based on the advance and availability of both hardware and software technologies. Covering electronic performance and tracking systems, data acquisition and real-time feedback.
Athletic Health Technologies
Providing an overview on the emergence of technologies design to aid and promote athlete health and safety.
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Practical/Skills Evaluation % of Total Mark 20
Timing Week 7 Learning Outcomes 4
Assessment Description
A lab assessment examining the analysis, interpretation and reporting of data gathered from sport-related technologies.
Assessment Type Practical/Skills Evaluation % of Total Mark 30
Timing Week 10 Learning Outcomes 1,2,3
Assessment Description
Plan and practically apply an evidence based approach to using coaching technologies.
Assessment Type Project % of Total Mark 50
Timing Week 13 Learning Outcomes 1,2,3,4,5
Assessment Description
Development of a design thinking group project focusing on the development of a technology solutions to real world problems.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lecture based theory class Every Week 1.00 1
Lab Contact Practical application of sports pedagogy and coaching technologies, and computer software, that support related technologies and reporting software. Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Self-directed learning and practice of related technologies and software programmes. Every Week 4.00 4
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lecture based theory class Every Week 1.00 1
Lab Contact Practical application of sports pedagogy and coaching technologies, and computer software, that support related technologies and reporting software. Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Self-directed learning and practice of related technologies and software programmes. Every Week 4.00 4
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • A. Mark Williams. (2019), Anticipation and Decision Making in Sport, Routledge, [ISBN: 113850484X].
  • Chirs Button, Ludovic Seifert, Jia Yi Chow, Duarte Araujo, Keith Davids. (2020), Dynamics of Skill Acquisition: An Ecological Dynamics Approach, 2nd. Human Kinetics Inc., [ISBN: 1492563226].
Supplementary Book Resources
  • Daniel A. James, Nicola Petrone. (2016), Sensors and Wearable Technologies in Sport, Springer, [ISBN: 9789811009914].
  • Robert Kelly. (2020), Collaborative Creativity: Educating for Creative Development, Innovation and Entrepreneurship, Brush Education, [ISBN: 9781550598377].
Recommended Article/Paper Resources
Other Resources
 
Module Delivered in
Programme Code Programme Semester Delivery
CR_BCSSP_8 Bachelor of Science (Honours) in Coaching Science and Sports Pedagogy 4 Mandatory