Module Details

Module Code: CYBR9026
Title: Design Thinking for Solving
Long Title: Design Thinking for Solving
NFQ Level: Expert
Valid From: Semester 1 - 2024/25 ( September 2024 )
Duration: 1 Semester
Credits: 10
Field of Study: 4817 - Cyber Skills
Module Delivered in: no programmes
Module Description: This module provides learners with the competencies, theoretical knowledge, skills, and abilities to apply the prototyping and testing phases of design thinking. Learners will deepen their understanding and validate the needs of cybersecurity stakeholders across various industry sectors. Through experiential and practical learning, participants will leverage a specially designed cybersecurity immersive environment and will translate stakeholder needs and ideas into prototype solutions. Learners will explore functionality and will test their prototypes with representative cybersecurity stakeholders. The learners will work in teams throughout this module.
 
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Formulate a prototyping and testing strategy, selecting prototyping and testing methods appropriate for cybersecurity solutions.
LO2 Develop prototypes (low-fidelity) for new cybersecurity products, services and solutions.
LO3 Evaluate the prototypes with representative cyber-security stakeholders in the Cybersecurity Immersive Environment (CIIE).
LO4 Synthesise and critically evaluate findings from user testing, based on key insights gathered.
LO5 Demonstrate proficiency in communicating, refining and iterating prototypes based on an understanding of stakeholder feedback from the Cybersecurity Immersive Environment (CIIE).
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

18503 CYBR9024 Design Thinking for Unearthing
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
 
Indicative Content
Cyber Innovate Immersive Environment
Leveraging the CIIE participants of Cyber Innovate will select, screen the needs identified and will generate prototype solutions based on that need. They will validate and refine the prototype solution by re-engaging with the original stakeholders in the CIIE that identified the need/challenge.
Prototyping
Prototyping strategy, low-fidelity prototyping, medium-fidelity prototyping, high-fidelity prototyping, creativity, service prototyping, product prototyping, touchpoint prototyping, rapid learning, crafting, co-design, cybersecurity prototyping.
Prototype Testing
Evaluation strategy, hypotheses testing, research methodology, method selection, method execution, confirmation bias, usability testing, ux testing, co-design, a/b testing, wireframe testing, concept testing, timing your prototype testing, engaging with cybersecurity stakeholders.
Iterative Design
Refining design documentation including but not limited to personas, journey maps, problem statements, insight statements, Rapid prototyping loop, capturing feedback, reflective learning, critical analysis, client relationship management, lessons learned, prioritising,
Communication
Synthesising findings, redefining problem statements, updating design documentation, transferring research findings, visualising findings, communicating with users, communicating with design team, communicating with leadership, communicating with regulators, effective communication strategy, identifying patterns in findings, storytelling
Module Content & Assessment
Assessment Breakdown%
Coursework100.00%

Assessments

Coursework
Assessment Type Presentation % of Total Mark 15
Timing Week 4 Learning Outcomes 1,2
Assessment Description
Present a low-fidelity prototype including a testing strategy.
Assessment Type Presentation % of Total Mark 10
Timing Week 5 Learning Outcomes 1,2
Assessment Description
Incorporating feedback from mentors, present an updated prototype, and testing strategy.
Assessment Type Other % of Total Mark 35
Timing Week 12 Learning Outcomes 3,4,5
Assessment Description
Present findings from prototype evaluation with cybersecurity stakeholders from the CIIE.
Assessment Type Written Report % of Total Mark 40
Timing Sem End Learning Outcomes 1,2,3,4,5
Assessment Description
Prepare a written report that summarises the team's prototyping process. Include prototyping strategy, demonstrate the iterative evolution of the prototype, present findings and critical analysis from prototype evaluation, and present value proposition for the prototype for various cybersecurity stakeholders.
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The University reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lectures underpinning delivery of learning outcomes. Every Week 1.00 1
Lecturer-Supervised Learning (Contact) Contact Tutorial and mentoring to support participants. Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Independent & Directed Learning. Every Week 11.00 11
Total Hours 14.00
Total Weekly Learner Workload 14.00
Total Weekly Contact Hours 3.00
Workload: Part Time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lectures underpinning delivery of learning outcomes. Every Week 1.00 1
Lab Contact Tutorial and mentoring to support participants. Every Week 2.00 2
Independent & Directed Learning (Non-contact) Non Contact Independent & Directed Learning. Every Week 11.00 11
Total Hours 14.00
Total Weekly Learner Workload 14.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Kathryn McElroy. (2017), Prototyping for Designers, O'Reilly Media, p.0, [ISBN: 1491954086].
  • Tom Greever. Articulating Design Decisions, [ISBN: 1492079227].
Supplementary Book Resources
  • Thomas Tullis,Bill Albert,William Albert. (2013), Measuring the User Experience, Morgan Kaufmann, p.301, [ISBN: 0124157815].
  • Wanda Grimsgaard. (2022), Design and Strategy, Routledge, p.650, [ISBN: 1032122919].
  • Bjarki Hallgrimsson. (2019), Prototyping and Modelmaking for Product Design, Laurence King Publishing, p.0, [ISBN: 1786275112].
  • Eric Ries. (2011), The Lean Startup, Currency, p.338, [ISBN: 9780307887894].
  • Eric Reiss. (2012), Usable Usability, Wiley, p.256, [ISBN: 1118185471].
Recommended Article/Paper Resources
Supplementary Article/Paper Resources
This module does not have any other resources