Module Details
Module Code: |
INTR7035 |
Title: |
Human Computer Interaction
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Long Title:
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Human Computer Interaction
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NFQ Level: |
Intermediate |
Valid From: |
Semester 2 - 2021/22 ( January 2022 ) |
Field of Study: |
5213 - Interdisciplinary Engineering
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Module Description: |
Computers have become pervasive in the modern world and so has the extent to which we, as humans, interact with them. The ideal user experience with such devices should be a natural, seamless, if not enjoyable, one. The topic of Human Computer Interaction (HCI) studies how people interact with computers in order to design effective, real-world interfaces with such systems. This philosophy is applied to all elements of the design, not just the functional requirements. HCI is playing a pivotal role in our journey towards ambient computing. The topic, by its nature, is multidisciplinary and encompasses areas of study such as ergonomics, cognitive psychology, technology, computer science and sociology. Consequently, this module will develop skills, such as sourcing, reviewing and presenting current literature, while also enhancing critical thinking, problem-solving and presentation skills.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Critically examine basic human computer interaction (HCI) and user experience (UX) theories, practices and concepts. |
LO2 |
Identify suitable design methodologies and modelling techniques for human activity to follow in order to produce effective working environments within an information system. |
LO3 |
Design suitable interfaces for devices, based on the system requirements supplied. |
LO4 |
Study techniques to evaluate an interface designs in terms of appearance, usability, functionality and fitness for purpose. |
LO5 |
Review existing and peer HCI designs, in accordance with the best practice outlined in the literature, and identify aspects for potential improvement. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Human Information Processing
Differences between humans and computers, user as an information processing system, Human sensation, perception, and cognition e.g. Gestalt principles of perceptual organisation. Attention and change blindness. Human memory: short-term and long-term, explicit and implicit.
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Interaction
Interaction models, ergonomics, interaction styles - classical physical reproaches, voice, gesture, 3-D, etc. Context - people interaction, motivation, system adequacy.
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Design
Principles of usability, Standards and guidelines, Design patterns User-centred design, Visual Design, internationalisation.
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Prototyping
Off-line rapid prototyping: Low-fidelity mock-ups - paper, storyboarding, wireframes. High-fidelity mock-ups. Wizard of Oz. On-line rapid prototyping: non-interactive/interactive simulations. Iterative prototypes tools. Evolutionary Prototypes - Seeheim / Arch models.
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Product Evaluation
Usability inspection. Cognitive walk through, heuristic and review-based evaluation. Evaluating through user participation, experimental evaluation, observational Methods - e.g. think aloud, cooperative evaluation, protocol analysis, automated analysis, post-task walk-throughs.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Delivery of theory and supervised practice associated with module |
Every Week |
4.00 |
4 |
Independent Learning |
Non Contact |
Research and preparation for practical elements |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lab |
Contact |
Delivery of theory and supervised practice associated with module |
Every Week |
3.00 |
3 |
Independent Learning |
Non Contact |
Review and study of material covered in class |
Every Week |
4.00 |
4 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
3.00 |
Module Resources
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Recommended Book Resources |
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Sharp, Helen; Preece, Jenny; Rogers, Yvonne. (2019), Interaction Design: Beyond Human-Computer Interaction, 5th. John Wiley & Sons, [ISBN: 9781119547358].
| Recommended Article/Paper Resources |
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X. Gong, DOI:
10.1109/ICMULT.2010.5631233.. (2010), Webpage Human Computer Interface Design, International Conference on Multimedia
Technology, p.3.
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M. M. Punt. (2016), Human-computer interaction in an
integrated environment combining digital
TV, mobile devices and internet, 24th Telecommunications Forum (TELFOR), p.8.
| Other Resources |
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Website, Interaction Design Foundation,
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