Module Details
Module Code: |
SOFT7004 |
Title: |
Object Oriented Principles
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Long Title:
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Object Oriented Principles
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NFQ Level: |
Intermediate |
Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Field of Study: |
4814 - Computer Software
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Module Description: |
Object Oriented Programming is a programming paradigm where data and operations can be defined together as objects and allows reuse of these objects within the same or other programs. In this module students will learn object creation and design; how to store objects in an array or data structures; exceptions; basic file input, output and testing.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Discuss the fundamental principles of Object Oriented Programming (OOP). |
LO2 |
Identify the benefits of object-oriented design and implementation. |
LO3 |
Design and develop a program from a high level specification. |
LO4 |
Use exception handling to deal with unexpected events that occur during the execution of a program. |
LO5 |
Using the appropriate library in the Object Oriented Programming language, persist and read data to and from a file. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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12784 |
SOFT7004 |
Object Oriented Principles |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
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No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Indicative Content |
Object-Oriented Principles
Basic OO principles; Anatomy of a class; Encapsulation(data hiding); Creating objects from classes; Overloading principle; Object interaction; Grouping objects; Wrapper classes for primitive types; Abstract classes - Inheritance (super/subclasses); Class cohesion and coupling; Basic polymorphism - superclass reference types; Overriding principle; Aggregation and composition. Associations: uni-directional and bi-directional. Benefits of the object-oriented development approach. Responsibility driven design.
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Testing and Debugging
Black Box, White Box & stress testing; Unit testing; Integration testing; Manual walk throughs.
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Using Libraries
How to use the API and packages, including for example the String, Scanner, Random, Math, IO and the basic Collection class ArrayList.
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Exceptions Handling
Definition of exceptions; The Exception class hierarchy; Unhandled exceptions; Try/catch mechanism; Throwing exceptions; Finally clause; The call stack; Exception handling needed to save data to a file.
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File input and output
Writing basic text information to a file. Reading text from a file.
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Practical Labs
The student will be required to develop and test object oriented programs based on the above content. Aspects of the above content will be demonstrated during these practical sessions.
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Module Content & Assessment
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Assessment Breakdown | % |
Coursework | 100.00% |
Assessments
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The University reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture delivering theory underpinning learning outcomes. |
Every Week |
2.00 |
2 |
Lab |
Contact |
Lab to support learning outcomes. |
Every Week |
2.00 |
2 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Independent Study. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture delivering theory underpinning learning outcomes. |
Every Week |
2.00 |
2 |
Lab |
Contact |
Lab to support learning outcomes. |
Every Week |
2.00 |
2 |
Independent & Directed Learning (Non-contact) |
Non Contact |
Independent Study. |
Every Week |
3.00 |
3 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Kathy Sierra, Bert Bates. (2005), Head first Java, 2. O'Reilly, [ISBN: 9780596009205].
| Supplementary Book Resources |
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Paul Deitel, Harvey Deitel. (2014), Java How to Program, 10. Pearson, [ISBN: 9780132575652].
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Stuart Reges, Marty Stepp. (2016), Building Java programs: A Back to Basics Approach, 4. Pearson, Boston, [ISBN: 9780134322766].
| This module does not have any article/paper resources |
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Other Resources |
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WebSite, ThenewCircle. (2012), Good learning resource, Internet, TheNewCircle,
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Website, Tutorialpoint. (2017), Good learning resource, Internet, Tutorialpoint,
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WebSite, Bucky. (2017), Good Tutorial, US, Bucky,
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WebSite, Oracle. (2017), Great tutorials, Internet, Oracle,
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WebSite, Bluej. (2017), Developement environment, Internet, Bluej,
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WebSite, Eclipse. (2017), Eclipse, Internet, Eclipse,
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WebSite, Oracle. (2017), Developement environment, Internet, Oracle,
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WebSite, Java2s. (2107), Great Examples, Internet, java2s,
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Website, Derek Banas. (2017), Java Videos, Youtube, youtube,
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